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IRM: Independent Roleplaying Magazine
IRM is a glossy A4 sized Magazine in excess of 36 black and white pages,
with full colour covers. Both front and back covers carry
artwork in CG/Paint/Ink supplied by independent artists.
IRM is produced Bi-Monthly in the UK and covers all
areas of Roleplaying Games, for new and old games, whether
in print or not. Its aims are to cover all genres of roleplaying
games currently available and to introduce new genres, settings
and worlds from independent writers.
Everything that appears in IRM can be used for
roleplaying, whether it is a column discussing Legends of
Roleplaying, a How To Guide (eg. How to GM A Truly Terrifying
Horror Scenario) or one of the many scenarios or world settings
that flood the pages.
Most of IRM is taken up with scenarios, some official,
for large and small press publishers (eg. Contested Ground
Studios, Cursed Empire, Living Room Games, Mongoose), and
some unofficial for anything and everything (eg. QUAD, a
complete system written by one of our in-house writers used
for seasonal scenarios). Additionally there are supporting
articles, world settings, ideas snippets for extra inspiration
for scenarios, rules updates and artwork.
Most importantly, this magazine is made by roleplayers for roleplayers. We
welcome all contributions, or comments on those published
and we would love to hear from you, either by e-mail or
post.
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Our Mission is to support roleplaying industry
and community by publishing quality material and information
that roleplayers can use to support and enhance their
gaming.
By doing this we hope to remind
roleplayers of classic old games and help introduce
roleplayers to new games, as well as introducing new
gamers to roleplaying. |
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